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The Gorgon's Fury

ebook
0 of 1 copy available
Wait time: About 2 weeks
0 of 1 copy available
Wait time: About 2 weeks
#1 New York Times best-selling author Brandon Mull returns to Fablehaven with a brand-new story starring the comedic satyrs, Newel and Doren, and their battle against a gorgon.

Satyrs Newel and Doren are maturing into more responsible citizens after helping put an end to the dragon rebellion. But the thought of growing out of adolescence has the two goatmen in crisis mode. If that isn't enough to worry about, a few unlucky inhabitants of Fablehaven have been found petrified, turned to stone, including fellow satyrs. Could this new threat be the workings of a dangerous gorgon?

Newel and Doren become intrigued after an informant divulges information about a legendary Listening Doll—a talisman with the power to reveal the antidote for any magical malady—hidden somewhere in the Florida swamplands. If the mystical doll can solve any problem, maybe she has the answer of how to turn back the clock, so they won't have to grow up.

Perhaps a trip to Florida is just what Newel and Doren need to get their mojo in time to win the annual Satyr Games. Two new challengers, Barrett and Hoff, are talking smack about dethroning Newel and Doren as perennial champions. And the new opponents have a smartphone!

Finding the Listening Doll and saving Fablehaven is important, sure. But Newel and Doren are also desperate for a smartphone of their own. Let the adventure and the games begin!

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    • Kirkus

      January 1, 2025
      The prospect of earning smartphones as a reward spurs two satyrs onto a quest to rescue Fablehaven from an enraged gorgon in this series opener. Mull returns to the world of Fablehaven with an adventure aimed at a younger audience featuring goat-footed, TV-obsessed Newel and Doren. The cousins face two crises: The gorgon Grumella has begun turning the hidden preserve's mythical residents to stone in swathes, and unless the two can come up with a truly spectacular prank, they stand to lose the Satyr Games for only the fourth time since the competition's 1711 inception. So, while chucking in a gratifyingly diverse cast of magical beings from a monstrous hydra, hostile goblins, and a lovely unicorn to a pair of grumpy but helpful sisters (one a swamp hag and the other a bog hag), the author sends his hairy heroes from Connecticut to Florida and various magical realms in search of a solution. They undertake inner quests, too; Newell, who frets about becoming "less satirical" and more "humanly" from all the contact with the outside world, receives savvy character-building advice from an eldritch doll. Existing fans will enjoy this action-packed story that works equally well as an introduction to Fablehaven. The small human cast is minimally described and largely racially ambiguous. Final art not seen. A fast-paced, literally satirical spinoff. (discussion questions)(Fantasy. 8-12)

      COPYRIGHT(2025) Kirkus Reviews, ALL RIGHTS RESERVED.

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  • English

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